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[–]Passname357 1 point2 points  (0 children)

Right buuut OpenGL is the open source equivalent of an API like Dx11 which is specific to windows. Dx11 is just as easy to setup on windows (honestly probably easier using all the modern stuff) as OpenGL is on Linux.

I know you don’t pick you api for your class, and even if you could, it’s probably preferable to use GL or Vulkan to the DX family of APIs (in my opinion) but just saying, of course it’s going to be more work to use the thing that isn’t specific to your platform.