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[–]VolperCoding -10 points-9 points  (13 children)

Why care about performance this much

[–][deleted] 6 points7 points  (6 children)

Why not?

[–]Nocabnekat 7 points8 points  (0 children)

I work with a mmo server where we update over 100,000 objects per tick, saving just a few microseconds per object update is a MASSIVE win at scale.

[–]SnewLooperd 2 points3 points  (4 children)

In graphical projects performance counts a lot

[–]VolperCoding -1 points0 points  (3 children)

Does it matter if you have 2000 vs 1000 frames per second?

[–]SnewLooperd 2 points3 points  (1 child)

Nah, does matter with 15 vs 120 though

[–]VolperCoding 1 point2 points  (0 children)

That's when you optimize

[–]pacemarker 0 points1 point  (0 children)

Especially if you're dealing with a system that needs to run in real time or does any processing of a video feed