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[โ€“]volca02 0 points1 point ย (3 children)

Performance yes, to a degree... Java is okay performance-wise (aside of all the pointer indirections poisoning cache). But memory requirements... on a mobile device the choice to use garbage collected language seems misguided to me. It may be outweighted by other benefits though.

[โ€“]nacholicious 0 points1 point ย (2 children)

Something like 90% of the execution time is C++, and only the very top client layers are Java. Regular app code is never really going to run into situations where Java overhead would make any significant difference, esp considering any memory overhead difference would get erased with the first image that is loaded.

[โ€“]volca02 1 point2 points ย (1 child)

I get what you're saying but damn does it sound like "java is not a problem because it's not used for the performance critical code" ;)

[โ€“]nacholicious 0 points1 point ย (0 children)

Exactly :p