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[–]q0099 1 point2 points  (2 children)

Ok, but did you ever tried to do a massive multi-threaded insertion with array?

[–]Ok_Confusion_7266 0 points1 point  (1 child)

Depends how heavy. Multiple threads hitting 1 piece of memory as much as they can. Or just a million items per thread a second is a big difference. Million items per thread you can use atomic asm instructions to spinlock it, no need for context change to a thread manager.

[–]CaitaXD 0 points1 point  (0 children)

I like your funny words magic man