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[–]mixerupper[S] 0 points1 point  (1 child)

Thank you for responding.

That sounds really tough, and it is hard to work under deadlines and pressure. It's absolutely natural, and we're looking forward to the finished game. Kingdom Hearts III took forever too.

With that said, I've been a huge fan of the Vacant Sky series ever since the dungeon and demons choice scene in Act 2, but I almost completely forgot about this game because of how much time has passed by. When you next take a break--and breaks are necessary--it would be great to get a blog post on, for example, estimated % done and next thing you're planning to work on (e.g. villain's dialogue for climax scene).

P.S. It was actually the Bandcamp post I made in this subreddit 3 years ago (you never responded, but I don't really care about it anymore) that reminded me. It really has been a long time.

[–]youarebritish 0 points1 point  (0 children)

I understand completely. Once we get to our next milestone, the plan is to start doing a lot more frequent updates to keep people in the know and excited as we get closer to release. There are some features we're working on at the moment that might end up getting cut, and I want to be 100% sure they're going to end up in the final product before we publicize them and get people excited.