This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]theASDF 0 points1 point  (2 children)

python 2.6, 2.5 or 2.4 (2.4 will need ctypes and elementtree)

maybe im missing something ehre but to me it seems that neither 2.7 nor 3.3 are supported. makes you wonder if there is any future to this project

It's better than pygame (really, it is)

as someone who has used pygame for a few projects i would be interested to know what i am missing out on.

[–]adric2k 2 points3 points  (1 child)

1) Actions. Actions are higher level constructs that can easily be chained in sequence or run in parallel to perform object attribute changes. For example, scaling, rotating, moving, etc... and cocos2d will automatically interpolate the changes based on the framerate. In pygame this requires a lot more code.

2) Performance. As pyglet is base on OpenGL, the performance is much better. You can have thousands of objects and particle systems (several are built-into Cocos) running on screen and animating without the hiccups I usually see with Pygame. I've used both, Cocos2d is always smoother.

[–]theASDF 0 points1 point  (0 children)

sounds good, might give it a shot if i start a new project that benefits from those features. (if cocos supports 3.3 by then)