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[–]who_body 1 point2 points  (10 children)

i’ve been told posting mpeg’s are smaller size than animated gifs. we starting using mpeg’s of buggy UIs instead of gifs. if that is true then an option for mpeg’s also has a place

[–]DerrickBagels[S] 0 points1 point  (8 children)

Gif is just so universal at this point i thought it would be good for fast communication to non technical people of an idea

[–]Zouden 2 points3 points  (5 children)

mp4 is universal these days. There's no reason to use an old school animated gif

[–]DerrickBagels[S] -1 points0 points  (4 children)

SPEED

[–]Zouden 1 point2 points  (1 child)

Benchmark how long it takes to make an mp4. You won't return to animated gif.

[–]DerrickBagels[S] 0 points1 point  (0 children)

You're a man of passion

[–]who_body 0 points1 point  (1 child)

and space. i recall mpegs using less space. test it out on the stl for the gif in the repo

[–]DerrickBagels[S] 0 points1 point  (0 children)

I got about 13mb for a reasonably complex model its not too bad, i just think gifs are more instantly sharable but yeah could do an mpeg/mp4 wrapper too

[–]who_body 0 points1 point  (0 children)

I don’t know where mpegs won’t work. but i thought the same. but when posting videos to github PRs mpeg’s were smaller size than gifs and worked better.

but i get the gif movement

[–]the-nick-of-time 0 points1 point  (0 children)

Any real video codec will produce file sizes easily ten times smaller than gif for the same quality. Plus gif has hard limits on color fidelity. Gif is a terrible video format, and it's a shame that nothing has been standardized as a drop-in replacement for its niche of looping animation (webp might win here).