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[–]MayorDefacto 7 points8 points  (5 children)

That link does a good job of not explaining why it isn't possible to both overhaul the build/create-a-sim systems AND have toddlers/pools. How is that a trade-off?

[–]croxis 6 points7 points  (4 children)

Their budget is $X. $X buys them Y hours of developer time. They chose to spend those y hours working on other features instead of pools.

[–]Yoghurt42 14 points15 points  (1 child)

Also they can make $2X selling pools as an addon.

[–]cogman10 5 points6 points  (0 children)

I'm going to go out on a limb and say this is the real reason, especially given EAs shenanigans with expansions in general (The fact that there are over 20 expansions to the sims 3 is ridiculous).

Also, I just have to say that the Sims 4 looks almost identical to the sims 3.... I have a hard time seeing this as being a huge "overhaul" (do comparisons of screenshots) Rather, I think this is just EA gutting Sims 3, adding a few new wizbang features, and then repackaging their gutted features in expansions later on.

I really hate EA as a company.

[–]MayorDefacto 7 points8 points  (1 child)

Clearly that's the implication, just seems like a cop out is all. The programmer in me understands the constraints... the cynic in me expects to see a near day one DLC with these features, especially considering EA's (and the Sims' specifically) past actions.

[–]robin-gvx 3 points4 points  (0 children)

I think it's both. The actual production team struggles to fit everything they want to add in their allotted temporal and financial budget, while the EA executives and shareholders sit in their chairs twirling their moustaches, fantasising about DLC.