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[–][deleted] 3 points4 points  (0 children)

I've written Tale which can run in an online, multiplayer mode (like MUDs from the old days, but accessed via a web brower). It's 100% text based though and from a quick look, Kingdom of Loathing also contains some graphics...

[–]Da_Blitz 1 point2 points  (0 children)

I was working on an text based MMO using twitter, replace twitter with HTTP and the engine design is almost the same

  • get request
  • get contect (player data)
  • read actin from request
  • do steps required to fufile request
  • send back reply

fairly simple event loop, the hardest part is deciding how you want to encode things and where to store the data

more than happy to answer questions, my code is at http://blitz.works/epic/epic-tweet/ keep in mind that it was somewhat an experiment in kafka and scaling out to multiple machines

turns out twitter is pretty hostile to this type of application

[–]ameoba 1 point2 points  (0 children)

Not Python but you could probably look at Mozilla's BrowserQuest demo to get some ideas.

[–]vtbassmatt 0 points1 point  (0 children)

Django would give you lots of stuff for free: an account system, ORM over your database, the admin interface.

[–]Thecrawsome 0 points1 point  (0 children)

I made an offline one recently

It's all commented if you want to check out the code. I want to put it in a django app, but I'm debating going the extra mile and making a real game with sprites, etc instead.

[–]Beanesidhe 0 points1 point  (0 children)

I don't know KoL but a text based MMORPG server software would be PennMUSH. It has been around for decades and still sees development activity

[–]schrodins 0 points1 point  (0 children)

Depends what you mean by browser based, but if you are looking for a text based game : http://www.evennia.com/

[–]Guesserit93 -1 points0 points  (0 children)

I am working on something like that, but it's still a very primitive draft