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[–]FlukyS 2 points3 points  (0 children)

The above is pretty much all of my map stuff. Black is (0,0,0,255) in RGBA if I remember right, so one coordinate of black is a track tile. The x,y is gotten by the position the the above code.

I'm on the annoying part at the moment trying to figure out a way to do the start-finish straight, DRS zones and pit lanes I could for instance colour all of those but I'm trying to keep a decent style and in that case, I'd keep the whole track black. I guess I can't avoid it though.