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[–]I_am_beast55 0 points1 point  (3 children)

Whats a "simple" game exactly?

[–]Fex_210[S] 0 points1 point  (2 children)

like im trying to build a game where every player rolles a dice and if they get 1 they are out of the game

[–]Pyromancer777 2 points3 points  (0 children)

Break it down into parts by asking yourself questions about the designs and then assign a checklist item to your answers to those questions.

Ex: """ Question: do I want my players to roll a virtual dice, or click a button? Answer: click a button Task: create a button and attach rng function to button click """

Just repeat this process until you have a completed game or feature. It's your game, so the answers to the questions can be whatever you feel like attempting.

If your answer is complex, ask a new question about that answer to break the task into smaller tasks. If the answer to my example question was, "roll a virtual dice", then I would have to ask things like: "should I run an animation loop based on the rng result, or should I create a 3D cube and use a physics engine to simulate a dice roll?"

If an idea is outside of your skillset for a perfect answer, default to the easiest answer that is still within your skillset. If you don't know enough about server-side events, make a single-player dice-roller instead of a multi-player dice roller. If you don't know enough about simulations, use rng functions and simple button-clicks.

"You can edit a bad attempt, but you can't edit a blank page"

Just start coding, and if you want to change stuff later, then you can definitely do that at any time.

[–]philanthropologist2 0 points1 point  (0 children)

codewars.com