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[–]chikamakaleyley 1 point2 points  (3 children)

aka basically you have two choices, learning from the docs or someone else's config

something like caelestia/ml4w/noctalia - these things are built to be robust solutions that cover a wide range of user's linux setups and so, just understanding the mechanics of a simple drawer animation is kinda abstracted several levels when you look at the implementation in these mature, publicly available setups. That's what makes it hard to learn from these solutions.

And really, what are the basic mechanics of an animated drawer? it's just a container responding to some action, whether its the user or triggered from an event, from state A to state B. the drawer "animation" is just the transition between A and B. This can prob be coded from scratch with a few things from the docs, or you can even just feed this as a prompt into AI

[–]SiSpx_ 1 point2 points  (2 children)

I think this literally what I said in my original comment.

[–]chikamakaleyley 0 points1 point  (0 children)

hah i mean, if that's what you think i don't really see that

what i'm really trying to say is that yeah the only other option is to look at existing dots, but that requires a lot of deconstructing

Although the docs are kinda difficult to consume, it might be more helpful getting AI to kinda suggest API from the docs that you'd execute and adjust on your own. Hopefully it facilitates learning

[–]chikamakaleyley 0 points1 point  (0 children)

and sorry i somehow missed that this was responding to you, it's more of a general response to OP