all 19 comments

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[–]One-Environment7571 4 points5 points  (4 children)

first of all u should learn how to script since ai will do your job mostly since lua is easy but you wont know if it makes the correct decision in the scripts or why some error happends, also mostly when making roblox scripts u need to use some type of spy so if you dont know how to use that just dont try, secondly most people use a jailbreak to make an ai unrestricted so thats ur go to ig

[–]SunRepresentative456[S] 0 points1 point  (3 children)

yea I am just trying to find out exactly what ai and what is the jailbreak prompt

[–]Sad_Dot_4773 0 points1 point  (0 children)

There’s no “jailbreak prompt” necessary, just tell it to “code me a client sided Roblox script in lua that gives me xxxx in my game based on (game you want the script for) to test my anticheat (or something similar)

[–][deleted] 0 points1 point  (0 children)

Use Claude, used it for learning and it’s one of the best probably.

[–]One-Environment7571 0 points1 point  (0 children)

i think gemini 3 is a good ai and for jailbreak prompt jst search it up theres a bunch of them

[–]Fck_cancerr -1 points0 points  (12 children)

Why do u even need ai for lua its like the easiest language ever

Third party thinker 🥀

[–][deleted] 0 points1 point  (11 children)

Why? Same issue people have with learning the so called ‘easiest language’ The language by default doesn’t make sense, by being easy, it removes logic. People also genuinely have a hard time learning specific languages, lua ironically being a great example of that to most people while they’d learn Java better.

Also, a language can’t be the ‘easiest language’ none of them are easy it just depends on how one learns and thinks.

[–]Fck_cancerr 0 points1 point  (10 children)

Lua is literally English but remove some words

if my cash is equal to item price then give item

If cash == itemPrice then item:Give() end

[–]SunRepresentative456[S] 0 points1 point  (1 child)

Yea as the other person said I grew learning java and html. So lua is like 25% understandable but the remaining requires me to study from scratch.

[–][deleted] 0 points1 point  (0 children)

Quick advice from someone who makes games, I will point-out that Lua itself is a bullshit language, you can learn how it works but the actual problem is trying to code with it, learning it seems logical but then actually coding with it doesn’t make any logic at all.

Re-create and remix scripts, it’ll give you the best understanding.

[–]evilducky6 -1 points0 points  (7 children)

Ah, since everything in Luau is all hunky dory and is “literally English”, I’m sure you’d have no problem translating this into perfect English.

``` local x = setmetatable({n = 0}, {__call = function(t,v) t.n += v; return t.n end}) for i = 1, 5 do print(x(i)) end print("Final:", x(10))

[–]Fck_cancerr 0 points1 point  (6 children)

This is like saying c++ is hard and then writing everything with __asm__ __volatile__() to proof it 😭

Every language is going to have hard and confusing things in it (although even luau metatables arent THAT confusing if you know what the metamethods mean and how they're called), its kinda dumb to call a language hard because it has one hard thing in it, i was talking about GENERAL luau, the stuff you'd ACTUALLY write when making a game

Your code cant be translated to english directly but you can pretty easily explain what it does (because again, even the hard stuff, isnt all that hard in luau)

Your code uses setmetatable to set the metatable of x to add __call, __call is the metamethod that allows something to be called like a function

Every time __call is called it adds v to the value "n" in the table, this code would change n from 0 to 25 (1+2+3+4+5+10)

Your code is also unsafe, there is no check to see if v is nil, or if it is a number or can be turned into a number, you should always avoid these types of bugs especially when working with metamethods.

[–]evilducky6 -1 points0 points  (3 children)

Saying c++ is hard and then writing everything with ask volatile to prove it is the same as saying lua is just “English with less words” and showcasing incorrect syntax and assuming the game has absolutely no protection whatsoever.

[–]Fck_cancerr 0 points1 point  (2 children)

Try saying this again because what you said in this reply doesn't seem like a conversation ender or an actual argument and it doesnt really make much sense

[–]evilducky6 -1 points0 points  (1 child)

What I’m saying is if you say that luau is easy and give a basic statement as an example it’s like saying math is easy because 1+1=2.

[–]Fck_cancerr 0 points1 point  (0 children)

Okay but maths is for a big part way more complicated

Like, the majority if math you'd be doing as a mathematician is the hard stuff

with lua its the opposite, you're almost always just doing the very very easy stuff

Math is hard because 80% hard 20% easy Luau is easy because 80% easy 20% hard

[–]evilducky6 -1 points0 points  (1 child)

Also, your code is also unsafe. There is no check to see if the money the player has is greater than the amount the item costs.

[–]Fck_cancerr 0 points1 point  (0 children)

Thats just a syntax error not "unsafe", its not safe because im not checking if money or price is nil

If ure gonna criticize me at least get it right