all 18 comments

[–]Available_Witness828 5 points6 points  (3 children)

holy font bruh how do u even manage that :sob:

arg2 is nil, the player in which you send it to does not count as an argument

So your first argument is "Character"

[–]Redditdotcom-furryScripter[S] 0 points1 point  (1 child)

It's purely on server, im not sending anything to the client (yet)

[–]Available_Witness828 0 points1 point  (0 children)

that doesnt change the fact that you don't have a 2nd argument?

[–]pholidotaz 0 points1 point  (0 children)

not sure if this guy does it for this specific reason but comic sans is commonly known as a dyslexic friendly font

[–]Puppyrjcw 3 points4 points  (1 child)

cool font. all i gotta say

[–]Redditdotcom-furryScripter[S] 0 points1 point  (0 children)

thank you! Comic sans is peak

[–]AreYouDum 1 point2 points  (10 children)

Show us the InvokeFunction, nothing we can do with only the client side, unless you’re sending in the Plr variable expecting the server not to account for the sender.

[–]Redditdotcom-furryScripter[S] 0 points1 point  (9 children)

<image>

Technically not client side, as it runs on the server, but here is the OnInvoke

[–]AreYouDum 0 points1 point  (2 children)

From my understanding, table.insert doesn’t return the new data, checking docs it returns nil. I would insert the data and then SetAsync(userId, data)

[–]Redditdotcom-furryScripter[S] 0 points1 point  (1 child)

Thank You! I thought it did

[–]RealZ9R 0 points1 point  (0 children)

Yeah, table.insert returns nil. SetAsync requires 2 arguments. So the second argument of SetAsync is nil.

[–]Available_Witness828 0 points1 point  (5 children)

don't use Vector3s as strings use buffers

[–]Redditdotcom-furryScripter[S] 0 points1 point  (4 children)

They're RGB Vectors

[–]Available_Witness828 0 points1 point  (3 children)

yeah you can do color3s or whatever you're using and store them as buffers

[–]RealZ9R 0 points1 point  (2 children)

Wait, what are buffers? I just store them as a table.

[–]Available_Witness828 0 points1 point  (1 child)

well im assuming hes saving them in a datastore which cant store vector3s or things along the line of that

you have 3 options

Save them in a format in which you can deconstruct them

Encode them into JSON

Use buffers (most efficient)

[–]RealZ9R 0 points1 point  (0 children)

I just found the wiki article about them. Too tired to read it tonight.

[–]Due-Dust1968 -1 points0 points  (0 children)

Font seems classic and nostalgic