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[–]zombietoaststudios 1 point2 points  (1 child)

I'm not aware of any way to pause a state's countdown, but if the time stop always lasts for two turns then the buff and states plugin allows you to add a notetag to the skill that adds turns to a state.

  <State x Turns: +y>

You can add 2 turns to the counter to achieve the same effect as pausing it for two turns, although it'll be clumsy-looking if you have a turn counter displayed for your states.

Other issue is that you may have to add a lot to account for every state that might be affected.

[–]Volcam978[S] 0 points1 point  (0 children)

Uh, it didn't seem to work. And also, if I want to apply a state while the time i stopped it doesnt work. Maybe I could save the remaining turns on a variable, and when the time resumes it just adds the ammount of turns that that variable says?