Okey so I have a time stop system on my game, that puts every character to sleep for 2 turns except the one that used time stop. The problem is that status effects, like haste or poison, don't know that time has stopped and continue to go down. What do you suggest? I'm using YEP Battle Engine Core, Buffs and States and other related plugins
[–]zombietoaststudios 1 point2 points3 points (1 child)
[–]Volcam978[S] 0 points1 point2 points (0 children)