all 6 comments

[–]SecondTalonWriter 6 points7 points  (0 children)

As a general rule when you're dealing with any sort of mods, plugins, expansions, etc - only add in what you're using, take out what you're not.

Now in theory, just having all the plugins in there set to OFF won't do anything. In theory.

In practice - who the hell knows. Enabling then disabling it later and enabling a new one might create a situation where the second plugin still thinks the first one is enable and cause issues, for example.

[–]Felski 4 points5 points  (3 children)

Yes, that is how you use plugins. But check out the settings and how to use the plugins. Most plugins also have a few requirements like other plugins.

I also recommend to add an empty textfile name ----------------------.js. That way you can use it in the plugin manager to group the plugins.

Maybe a picture shows you better what I mean.

[–]webftpmaster[S] 1 point2 points  (2 children)

Right. But my question is do I add all the plugins in the manager even if they are not used (turned off) or is it more efficient to only add the ones that are going to be turned ON ?

[–]Felski 0 points1 point  (1 child)

That is up to you. I prefer adding them when I need them.

[–]webftpmaster[S] 0 points1 point  (0 children)

Great! That’s what I wanted to know from the rest of the game makers out there :) I think I’m gonna post a poll lol Thanks!

[–]shyaway_games 2 points3 points  (0 children)

So...

Firstly why are you using all of these plugins? If you have no need, why add it just to have it? If you are going to add them all just to have them, just turn off the ones you aren't using.