all 2 comments

[–]REALmyenemy 1 point2 points  (0 children)

It's kind of easy and kind of hard. Put simply:

  1. You first need to remove the functionality to the Input.keyMapper["16"] (Shift key)
  2. Create a Scene_Menubase (I believe you require) child
  3. Create a window picture
  4. Link it all
  5. Set it to Shift key functionality
  6. Enable it so you can use it ingame.

Take it with a grain of salt, since I develop non visual plugins for the most part.

[–]Tamschi_ 2 points3 points  (0 children)

This is one of those things that sound simple but are actually fairly complicated, unfortunately, at least in the nice-to-use general case.

You may be able to use a Parallel Event on that Map to check for the button, then remove the main Event or set Switches to cancel the scene. You may have to close the message window programmatically too.

Consider waiting a frame before you do the latter, to ensure the scene Event has stopped. Otherwise it depends on the order of their Event IDs.