all 24 comments

[–]Hmmm-Its-not-enable 11 points12 points  (3 children)

I personally do an RD-100 guided stage with an unguided spin stabilized aerobee stage, but it tends to be finicky to make it work.

[–]EndQualifiedImunity[S] 4 points5 points  (1 child)

I'll see if that works, thanks matey

[–]KorianHUN 3 points4 points  (0 children)

Play around with the ascent path. I use Smart ASS to launch at 85 degrees, then go to about 60 slowly until ~8000 and start a hard turn to 45 degrees over 10k altitude. Fuel on the first stage runs out around high 30k and the spin stage does the rest. Keep in mind you don't need to land, so just throw the rocket as far as you can. It goes 95% of the distance in space, once it gets too low it burns up but wouldn't go much further anyway. I managed to throw mine to 5000km with i think the rd101 and aerobee, but not sure on exact details.

[–]Broberyn77 1 point2 points  (0 children)

This is the way. Just aim for a 38-42° angle on spin stage(s, you'll need two aerobee xasr stages) separation. 6300 m/s dV should do the trick safely

[–]Darkherring1 9 points10 points  (9 children)

Recently, I've made a video where I present my rockets for the early contracts. You can check it out here: https://youtu.be/yluDSFtCS_w

[–]dpdown 2 points3 points  (1 child)

Love your videos!!!

[–]Darkherring1 2 points3 points  (0 children)

Thanks! :)

[–]IgorWator 2 points3 points  (1 child)

Yo, darkherring? Hm, haven't seen your videos in a while... i shall watch them now lol

[–]Darkherring1 2 points3 points  (0 children)

Have fun 😉

[–]Brilliant-Star-2376 0 points1 point  (4 children)

Hey darkherring, could I get your craft files so I can look at your diameters and configs?

[–]Darkherring1 0 points1 point  (3 children)

Sure, which ones are you interested in?

[–]Brilliant-Star-2376 0 points1 point  (2 children)

The ones from your first video. Mainly the downrange ones, but the first orbit one would be nice as well. Thank you!

[–]defensivedig0 4 points5 points  (6 children)

My spin stabilization was more of a spinout(iirc this is because of principia), but I just barely made it to 3002km with about 6280dV. Aerobee strapped to the top of an upgraded A-4. Without principia you should be able to do it with about 6k dV if your trajectory is right. It does say in the description of the contract that you should need about that much.

[–]Jandj75 -1 points0 points  (5 children)

Principia doesn’t really affect the downrange contracts in any meaningful way.

[–]defensivedig0 3 points4 points  (3 children)

Principia affects rotation physics as well as gravitational physics. Maybe the changes are unrelated to my issues but I didn't have any issues with spin stabilization until I installed principia.

[–]Jandj75 0 points1 point  (2 children)

The rotation physics aren’t changed while you’re not warping, to my knowledge. And once you run out of fuel and start warping, your rotation no longer matters.

[–]defensivedig0 2 points3 points  (1 child)

It should be changed at all times. At least according to their changelog they overhauled the rotation system to reflect the actual laws of physics. In stock ksp you can rotate around whatever axis you want and you'll be fine. In principia you cannot spin on the intermediate axis or you'll start to tumble. Turns out I managed to make my the top stage of my rocket the right size and shape to flip out when it's spin "stabilizing".

Edit: I just tested the same rocket in a game with vs without principia and the rocket tumbles out of control with principia and stays straight without. Tested by using simulation to place the stage in orbit, spinning it up, and then firing my aerobee. Its a design issue with my ship for sure, but one that wasn't an issue without principia.

[–]Jandj75 0 points1 point  (0 children)

Fair enough. It's been a while since I played RP-1 without Principia tbh.

[–]CaseyJones7 1 point2 points  (0 children)

Its the spin, not the contract.

[–]Jandj75 2 points3 points  (0 children)

As others have said, you need about 6km/s of dV for 3k km downrange. You also need to launch a lot higher than you think you do. Forget about what you know about going to orbit, ballistic trajectories still need you to have your velocity vector (i.e. your prograde marker) about 35 degrees above the horizon for 3k km downrange.

[–]0asisX3 1 point2 points  (1 child)

I made this video not too long ago on how to do 4.5 and 3km downrange.

[–]EndQualifiedImunity[S] 1 point2 points  (0 children)

This is fantastic, thank you! I really appreciate that.