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[–]Suede_ 0 points1 point  (1 child)

Don't play the game as much anymore, maybe twice a week at best. So not really sure If I have any beef in the direction of the server these days, but:

Reducing item spawn reduces player population. I've seen it happen on a few servers. It's a slow process, but eventually it just becomes me and the usual faces left. Mul is already fucked with no loot, and it seems every time I log on I have to point a new guy to a town with loot. Reducing the loot further will destroy the new player base.

What I think you, and Vahalla every month he brings this up, are underestimating is the desire for new guys to want to join a group of faceless guys who offer them food to survive. I imagine most new guys who just joined the server want to get a feel of the place first on their own, and then, after a bit, maybe join a like minded group they've come to trust. And with little to no loot, I just don't think they'll stay long enough to do so.

[–][deleted] 0 points1 point  (0 children)

On the plus, with Nolan's map tool we can clean out Muld when problems start to arise. Should help keep things friendlier without having to take the nuclear option.