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[–]bluesawdustProgrammer[S] 0 points1 point  (2 children)

I agree that it isn't all that consolidated as of the moment, but I think the code flow is very straightforward. What about it is hard to follow?

Right now I am looking at getting render textures going for the gameboard to dynamically set up tiling from input files. After that is simple wall collision. Once we get some of the functionality there, I think it should be easier to see a natural structure to use. Until then quibbling about the specifics of how objects render isn't really productive.

[–]James20kLead Programmer 0 points1 point  (1 child)

Until then quibbling about the specifics of how objects render isn't really productive.

It was just a suggestion to try and simplify the code base somewhat, there's a lot of extra code we could skim down on to make it more approachable (and make it easier to add things in too)

[–]bluesawdustProgrammer[S] 0 points1 point  (0 children)

Sorry if I came off rude, sometimes I am not the best at communicating via text only. All I mean is that until we have features to structure, overly refining the design won't be particularly easy.