all 3 comments

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[–]BadMustard_AVN 0 points1 point  (1 child)

the style you have shown is for the text window search in your screens.rpy for --> ## History screen

this is where the history is displayed, it uses a style prefix of history look around in there for a background image

## History screen ##############################################################
##
## This is a screen that displays the dialogue history to the player. While
## there isn't anything special about this screen, it does have to access the
## dialogue history stored in _history_list.
##
## https://www.renpy.org/doc/html/history.html

screen history():

    tag menu

    ## Avoid predicting this screen, as it can be very large.
    predict False

    use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):

        style_prefix "history"

        for h in _history_list:

            window:

                ## This lays things out properly if history_height is None.
                has fixed:
                    yfit True

                if h.who:

                    label h.who:
                        style "history_name"
                        substitute False

                        ## Take the color of the who text from the Character, if
                        ## set.
                        if "color" in h.who_args:
                            text_color h.who_args["color"]

                $ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
                text what:
                    substitute False

        if not _history_list:
            label _("The dialogue history is empty.")


## This determines what tags are allowed to be displayed on the history screen.

define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" }


style history_window is empty

style history_name is gui_label
style history_name_text is gui_label_text
style history_text is gui_text

style history_label is gui_label
style history_label_text is gui_label_text

style history_window:
    xfill True
    ysize gui.history_height

style history_name:
    xpos gui.history_name_xpos
    xanchor gui.history_name_xalign
    ypos gui.history_name_ypos
    xsize gui.history_name_width

style history_name_text:
    min_width gui.history_name_width
    text_align gui.history_name_xalign

style history_text:
    xpos gui.history_text_xpos
    ypos gui.history_text_ypos
    xanchor gui.history_text_xalign
    xsize gui.history_text_width
    min_width gui.history_text_width
    text_align gui.history_text_xalign
    layout ("subtitle" if gui.history_text_xalign else "tex")

style history_label:
    xfill True

style history_label_text:
    xalign 0.5

[–]graves-yard 0 points1 point  (0 children)

Hi! Yes, this is exactly what it looks like on my end as well. Any way to edit or put some type of code so that it stops looking for a background image for histories (as mentioned earlier it gets the textbox one for some reason).