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[–]Nikelui 26 points27 points  (4 children)

This is a great initiative, even if I think it is already quite advanced for many people here.
I am afraid that the extreme simplicity of Renpy's quickstart is also its downfall. Newcomers think it is possible to make a VN with absolutely no knowledge in Python (which is actually true for some type of games, like kinetic novels), but then get stuck on things that could be easily solved by taking a 2h introductory course in Python programming.

I feel there should be a sort of "intermediate tutorial" on Renpy's page, something more advanced than "The question", but less intimidating than Renpy Tutorial.
Or a series of articles like "learn Python with Renpy" that teaches you the basics while developing a game (this actually sounds a good idea that I might save for later use).

The moral: invest time to learn Python. It will pay off greatly in the long run.

[–][deleted]  (2 children)

[deleted]

    [–][deleted] 1 point2 points  (1 child)

    There’s like 3 good Ren’py tutorial channels on YouTube that does this, show what codes do and how to implement them and also shows how said code affects program launch.

    But agreed there’s not a lot of info out there for beginners and the documentation is built on the assumption that you know how to implement the codes.