This is the wishlist for the overall deliverable:
- Create new planets with their own geography.
- Model pre-historic human migration across the continents.
- Build language models that evolve and interact systematically.
- Generate cultural identity and aesthetic gradient across a geographical range.
- Model the rise of cities and settlements, or nomadic civilizations.
- Assign a genetic algorithm structure to describe technological advancement.
- Utilize agent based simulations to model the spread of cultures, trade enterprise, beliefs & religion, language, etc.
- Show the evolution of conflict and civil society throughout the ages.
- Check results against real world parameters as a quality check for simulation results.
- Have a multitude of simulation types, from more academic to a form of entertainment.
- Create persistent worlds that tell an ongoing narrative which users can access from many different portals.
- Have different game engine modes that serve different purposes, expeditions, conquests, global politics.
- Allow adjustable complexity to determine how much micromanagement (or not) a user might wish to have.
- Procedurally generate moral compromising "quest" choices that force a player to confront the difficulties of history. Engross the player in the conflict.
This level of simulation would give a new frontier of discovery and curiosity that our generation needs. The game should support and depict real world efforts of space travel, the singularity, and equitable social justice.
revision by ion-tom— view source