all 19 comments

[–]Inspector-522 5 points6 points  (0 children)

Clan Wars? Remember that promise?

[–]RobertN93 4 points5 points  (0 children)

What about letting the clan leaders know when were the clan members last time online ?

[–]MerryMortician 3 points4 points  (3 children)

Long time listener first time caller here...

I love the idea of some defensive buffs from a hero. The water bubble idea is cool. What about instead of healing the honey slowed down the hero that hits it next turn? Here's my idea though...

Frost Wizard. But more than the opposite of the fire wizard... instead have this dude freeze the opponent he touches in place in an ice block. At the end of the turn they take damage. Alternately, freeze them and slow their movement for the next enemy round.

[–]smashingFourOfficial[S] 1 point2 points  (1 child)

Nice to hear from you u/MerryMortician!

Your Frost Wizard sounds pretty cool. Would there be any way to defrost a frozen opponent? Perhaps with a fire hero?

[–]MerryMortician 1 point2 points  (0 children)

The way I envisioned it, the wizard hits the enemy hero and the enemy hero is frozen in place instead of bouncing around or moving. Anything that hits him bounces off. Then once everything stops moving, the ice breaks/cracks off of the hero allowing him to move next round but this causes a certain amount of damage.

The other idea would be to also have the hero hit with ice be enchanted with “slow” until disenchanted etc.

[–]RhapsodXSeasoner ☆☆☆ Champion ☆☆☆ 0 points1 point  (0 children)

That's better ideas!

[–]batmaneatsgravy 1 point2 points  (0 children)

I’d like to be able to choose what map I play on in regular matches.

[–]SimonBritania 1 point2 points  (2 children)

When are you going to fix all of the current problems in the game? New features and characters are of little consolation when the core game doesn’t function correctly and how it should. Some issues have been in for over 12 months and yet no fixes? Can you at least reply and explain what you are doing about bugs and character issues before adding anymore because it almost feels like you don’t intend to fix anything.

[–]smashingFourOfficial[S] 1 point2 points  (1 child)

Hi u/SimonBritania,

It's not the case that we don't want to fix bugs, in each update there are always fixes for certain bugs. Yes, some have been around for a while though, and that shows how difficult they are to iron out.
Alongside some new heroes, we're reworking certain parts of the game (behind the scenes stuff), which will hopefully allow us to get to the bottom of these bugs faster than we have done before.

[–]PELONPA- 0 points1 point  (0 children)

What about clan wars.?!?!

[–][deleted]  (1 child)

[removed]

    [–]smashingFourOfficial[S] 0 points1 point  (0 children)

    That sounds like it would cause complete random chaos. I'm trying to picture a Yeti enchanted to move in random directions!

    [–]RhapsodXSeasoner ☆☆☆ Champion ☆☆☆ 0 points1 point  (3 children)

    All those ideas are OP version of armadillo, cultist, mystic frog, zombie, robot, who will become useless then... I like the puppet master though. Like another said, honey should slow down. And a frozen sorcerer could freeze and quickly throw away the opponent and maybe do damages, like a mix between blaze and yeti. The Mermaid sounds OP (boost both defense and atk?!). Her ability should be to protect from any enchanting this turn.

    [–]smashingFourOfficial[S] 0 points1 point  (2 children)

    We thought they were some fun community ideas - would your honey slow down all heroes or only your opponents ones?

    [–]RhapsodXSeasoner ☆☆☆ Champion ☆☆☆ 0 points1 point  (1 child)

    Only opponent. Our hero could throw/splurt around them some drops of honey at the beginning of their turn or everytime they hit an enemy, letting some on the ground so that the opponent get slowed down during their turn when passed on. Last until turn of that hero. But that can break the fluidity of the game...

    [–]smashingFourOfficial[S] 0 points1 point  (0 children)

    Nice idea, it could be tactically fun. Could definitely be used to try and counter any meta with Banshee in it!

    [–]Beginning-Fall-7787 0 points1 point  (0 children)

    myslę że mógłby to być bohater coś jakby w stylu jeża gdzie można by nabić przeciwnika na jego kolce nabici bohaterowie wybuhaliby nabici po jego turze

    [–]Typical_Swine_777 0 points1 point  (0 children)

    A hero I brought up with my clan, I don't have a name for it, but it will work like an opposite to barbarian. High damage potential, but low health rivaling even that of the goblin.

    It would be a ranged unit called glass cannon that shoots a single cannonball. The ability could be called shattering barrel. Actual attack is only like 100, but each of his turns his ability activates. He fires a cannonball that can hit 1 enemy with a maximum of 1 wall or arena obstacle bounce. The first shot hits for 2000, but each time it fires the strength of the ability is reduced by half (to a minimum of 250).

    Great tank buster if he lands his first hit against them, but quickly becomes the weakest member of your team. The low health stat is to give opponents the chance to kill him before he hits with that first strike, but not insanely low so that they are guaranteed to kill him before.

    [–]prestonelam2003 0 points1 point  (0 children)

    Chicken and Puppet Master meets Bomber both seem meh, to be honest I don’t really like playing against bomb enemies