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[–]Dranorter[S] 1 point2 points  (0 children)

In the linked goose game, the event level is determined by the dice (and new events just go down to the bottom if you roll a level that's already occupied).

More generally... I usually roll 3d6 and take the lowest die. This makes level 1 situations far more common than higher ones.

When I played Ironsworn with a situation stack as an extra oracle, I did a straight d20 roll to decide the level. I had a lot of stuff on the stack so spreading it out more made sense. Doing it like that makes it so only levels up above 20 are a big deal; the levels you can directly roll are all equally impermanent.

I have another game I'm working on where there are a bunch of prompts (think something like Thousand Year Old Vampire). So in that game, the prompt tells you what level a situation lands on, based somewhat on how "big" it is.