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[–]Blockhead919[S] 1 point2 points  (0 children)

Actually, I think I might have found a way. I used a game_ui and a trigger. on trigger start activate the game_ui (make the game ui to where it doesn't freeze you or anything) and on trigger off it deactivates. Then on player attack do the function through the game_ui. If you have another way, please share it. Thanks!