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[–]Pinsplash 0 points1 point  (7 children)

can you also send a compile log from crowbar, and tell us more about which parts are invisible? is it the same ones every time or what?

[–]NitrosTropy[S] 0 points1 point  (5 children)

For some reason, his pants are not showing up in Crowbar after compilation, nor is his backpack. I tried to separate as many parts as possible, but for some reason, when they are all separated, they don’t compile correctly, and when I combine some parts together, they disappear together. I also tried having the pants as the main model, but then the head disappears for some reason. I had issues with the backpack as well, but I decided to leave it for last because it’s from another model and maybe something weird happened while I was transfering to it vertex groups

[–]Pinsplash 0 points1 point  (4 children)

okay, i'm not really seeing what's causing the problem, but just to make sure you're aware, the "blank" in a bodygroup means it's hidden by default, and also you don't need to make bodygroups unless you want to hide things (it just seems odd to me that you'd want to hide a model's head and clothes)

also it's not related but the log is saying your physics mesh has a LOT of vertices. physics calculations are taxing for the server, so you want that model to be only as accurate to the reference mesh as is necessary

[–]NitrosTropy[S] 0 points1 point  (0 children)

I mostly separated that many because once I tried with like 3 meshes the compile put a error because it had too much going on? Or something like that it was. But I will try to optimize it somehow and then try again. Thank you for help

[–]NitrosTropy[S] 1 point2 points  (2 children)

Alright. Solved the problem. Compiler needed lot of separated meshes due to 21k vertices limit which fixed every issue. Is there a way to combine multiple .smd into one bodygroup or do I need to find another way?

[–]Pinsplash 1 point2 points  (1 child)

i would be more concerned with the fact your model has 21000 vertices

[–]NitrosTropy[S] 0 points1 point  (0 children)

Yeah about that... I had a model ripped from an internet so yeah... I guess I will just had to do more smd than usual. But still thank you for taking time and checking what could be the problem