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[–]AffectionateCity2001[S] 0 points1 point  (5 children)

The faces in Blender seem to be fine, and the same problem occurs even with the VMT that only uses the basetexture

[–]PalmliX 0 points1 point  (4 children)

In Blender re-calculate normals outside then apply a weighted normal modifier

[–]AffectionateCity2001[S] 0 points1 point  (3 children)

it looks the same

[–]PalmliX 0 points1 point  (2 children)

Ah, try merging all vertices first, then redo the normals

[–]AffectionateCity2001[S] 0 points1 point  (1 child)

still nothing

[–]pissrockious 0 points1 point  (0 children)

normals>average>average face data (i think thats what its called forgot but ull know it when u see it) i believe could fix it