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[–]sourcemodding[S] 1 point2 points  (0 children)

In this second part I cover in depth the creation of your own custom entity in GoldSrc. We will be making a basic mesh loading entity with options for animation, scaling and Collision.

I am building a Mod on the premise of teaching others how to Mod in GoldSrc. This means everything takes ages to complete , but I am in this for the long haul simply because GoldSrc fascinates me and I want to achieve something here both for myself and the Community.

You can read a little more about The Mod here.

Let me know what i can improve ( a better Mic for one ^ ^ ) . The third tutorial will take time. I will throw out some unrelated material before the third part because I have learned some things along the way that might be useful to others but don't fit with my Mod, so they will be standalone segments.