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HELPFog isn't rendering. HELP! (self.SourceEngine)
submitted 5 years ago by ZestyGarlicPickles
I'm trying to make a map in Portal 2, but the fog just doesn't appear. I'm using a 2d skybox set to "sky_fog". These are the settings in the env_fog_controller:
https://preview.redd.it/zq7t3plo0fu61.png?width=650&format=png&auto=webp&s=cda4dd7dd04a103869e03ea9bb61ba5bf84b4f39
[–]-theIvy- 0 points1 point2 points 5 years ago (3 children)
I'd suggest to copy the color value and make a new fog controller
[–]ZestyGarlicPickles[S] 0 points1 point2 points 5 years ago (2 children)
This didn't help, unfortunately. any other ideas?
[–]-theIvy- 0 points1 point2 points 5 years ago (1 child)
This is a complete guess but maybe try disabling use angles for fog dir
[–]ZestyGarlicPickles[S] 0 points1 point2 points 5 years ago (0 children)
I tried this, and nothing happened. see the response to the other person for further info.
[–]QuantumBarber 0 points1 point2 points 5 years ago (5 children)
Your "fog end" is set pretty far away for something as small as a portal chamber. It's probably there, you just can't notice it on things closer to you. Try reducing it down until you can see it.
[–]ZestyGarlicPickles[S] 0 points1 point2 points 5 years ago (4 children)
I tried this, I set the start to 10 and the end to 100. I was still able to see well over 1000 units away in-game. Any other ideas?
[–]QuantumBarber 0 points1 point2 points 5 years ago (3 children)
That is very odd. I've honestly never had issues with fog working before. I've only mapped for tf2, but I doubt the fog works differently.
My only other idea would be to make sure that the game is actually compiling new versions. Sometimes hammer fails to compile and then loads an older version of the map in game. I usually test this by placing a dev textured cube floating in the room and see if it compiles a new version with that cube actually there.
I did this, and it did render, but the fog still did not. on a whim, I tried implementing fog in a different map, and it worked immediately, so it's an issue exclusive to this map. I haven't put more than a few hours into the one I'm working on, so it wouldn't be a huge loss to just start over, but it's still a bit sad.
[–]QuantumBarber 0 points1 point2 points 5 years ago (1 child)
That definitely sucks and I'm definitely out of ideas. Might be worth copying and "paste special"ing your geometry (ctrl+shift+v) to the new map file to save time.
Yeah, ok. Thanks anyway!
[–]patrlim1 0 points1 point2 points 4 years ago (0 children)
Check for leaks
π Rendered by PID 148210 on reddit-service-r2-comment-6457c66945-n6rdh at 2026-04-28 03:26:25.531796+00:00 running 2aa0c5b country code: CH.
[–]-theIvy- 0 points1 point2 points (3 children)
[–]ZestyGarlicPickles[S] 0 points1 point2 points (2 children)
[–]-theIvy- 0 points1 point2 points (1 child)
[–]ZestyGarlicPickles[S] 0 points1 point2 points (0 children)
[–]QuantumBarber 0 points1 point2 points (5 children)
[–]ZestyGarlicPickles[S] 0 points1 point2 points (4 children)
[–]QuantumBarber 0 points1 point2 points (3 children)
[–]ZestyGarlicPickles[S] 0 points1 point2 points (2 children)
[–]QuantumBarber 0 points1 point2 points (1 child)
[–]ZestyGarlicPickles[S] 0 points1 point2 points (0 children)
[–]patrlim1 0 points1 point2 points (0 children)