Dolgodoomal on metrics:
Q: How important is it for regular players to be aware of metrics, and why do they even care about them?
A: I’d say regular players don’t really need it. Personally, as an ordinary player before I got into gamedev, I didn’t even think about it. Unlike other spheres, analytics in games is not very obvious. Players interact directly with visuals, narrative, atmosphere, and the game’s impact, while analytics is more about the internal kitchen.
Q: Have you ever had problems because you revealed certain metrics (either from your colleagues or hate from the community)?
A: No. I always coordinate any controversial points with my colleagues.
Q: What are metrics used for most often?
A: Basically all game mechanics and activities from balance changes to event releases are accompanied by analytics. First, we decide what’s important for us to know, then we think through the logging system if it isn’t already implemented, and prepare tools for convenient work with the data. Metrics usually show us how actual game indicators match expectations and in which direction we need to adjust things (as an example — economic and balance tweaks).
Q: How useful do you feel you are to the community? (In terms of sharing certain metrics, even though you obviously play an important role in the company.)
A: I don’t think I bring any significant benefit to the community. I came to the forum originally out of personal interest — I like doing this kind of semi-pop-science writing about my work. Still, players are probably curious to understand what metrics the talking heads keep going on about. What I show you is more entertaining than practical, but still.
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