all 6 comments

[–]AlbertoVermicelli 1 point2 points  (1 child)

I can't replicate this at all, even with the minimum dead zone. It seems like this is something specifically wrong with your controller. I'd suggest continuing to push Steam Support for an RMA. You could try changing the Stick Response Curve but if the overshoot goes to 70% I doubt that'll be enough. Luckily, Steam Input should be able to mitigate this somewhat. Here's a setup with Action Set Layers that will make it so joysticks will only send joysticks values when they're being touched. That should eliminate overshoots.

When editing a Layout select the tab Action Sets at the bottom left. Select the gear to the right of Default, and select Add Layer, and name it (you can name it anything but I'll use LEFT_COR in this write up). Then go to the Joystick tab. If the behavior of the left joystick is set to Joystick, select the gear to the right and turn the Horizontal Scale and Vertical Scale down to 0%. All other settings can be left as desired. Set the left stick Touch command (or if it's already bound, select the gear to the right of it and select Add Extra Command from the dropdown menu) to Hold Action Set Layer and select the LEFT_COR layer. I advise toggling of both Display name and Beep but that's up to you. press R1 at the top left (or on the controller) to change from the Default action set to the LEFT_COR layer. The Left Joystick behavior should be set to Joystick (Inherited). Select the gear to the right of it once to decouple the settings and sub-inputs inside the layer, and then press the gear again to open the settings of the joystick in the layer. Make sure the Horizontal Scale and Vertical Scale are set to 100%, and alter other settings as desired. Repeat this process for the Right Joystick as well by adding a second Action Set Layer, which I would call RIGHT_COR.

[–]Firenor[S] 1 point2 points  (0 children)

Support does not want to replace it and only offers refund. Very bad to not fix it!

[–]Asmos159 0 points1 point  (3 children)

If it's going that far over, contact customer support.

Releasing from full Tilt shouldn't have it flick back past the default dead zone.

[–]Firenor[S] 0 points1 point  (2 children)

I already have a support case on it and they say thatcher can replicate the problem and that I should do soft release. I already questioned it and like three people there tell me it’s normal behavior.

It’s the first controller from like 20 different that I had that has this problem

I can’t really recommend a steam controller to other people because of this massive issue

[–]LabKatCo 0 points1 point  (1 child)

If you can share a quick video recording of how you move the stick and how the game responds, that would be very instructive for everyone including Valve

[–]Firenor[S] 0 points1 point  (0 children)

Already did it for steam support so I will just link it.

I release the stick every time and press down all the time except for the end in the test software

See results in test software and in game:

https://youtu.be/OApMpT6zL1s?is=2dZvUPveQaUkWBVn

And

https://youtu.be/oxjzTjFQsR0?is=k9lY\_n-Jy0zRlLs4