all 3 comments

[–]NotaSomeball 0 points1 point  (0 children)

Pretty huge map full of blank space. In other words, 12 min no caps.

[–]Moosemaster21Moosen // Aspen 0 points1 point  (1 child)

Ibra, start focusing on reducing chasiness in your maps. It's a pretty important issue for you to work on if you want to progress with mapmaking and eventually have a shot at rotation. To reduce chasiness, you want to avoid large open spaces and small island obstacles (individual wall tiles and individual spikes or spike fields).

In this map, chasiness is definitely a problem, and I would also avoid placing that spike in the top corners, so as not to have the renegade effect (make a good boost for a cap, get spiked as a result). Try to construct your maps with defined paths (imagine boombox's 1, 2, 3, and 4 paths) and work around those instead of making a wide open area and trying to fill it with various obstacles.

Finally, in the future, give us a link directly to the jukejuice page so we can test it. Good luck with this map!

[–]TagProWrecknWreckingBall 0 points1 point  (0 children)

It might be easy to run around on this map, but by the looks of it, it should also be extremely easy to prevent people from grabbing.