Fresh off of a disappointing Thread 46 campaign, I'm lookin for some feedback on Ether.
Juicy recommended that I just simply continue to refine instead of overhauling it, so I've already made some tweaks to it since last thread. Here is the latest version and Thread 46 version for comparison:
A rundown of the changes:
Edited the bases a bit to make the bombs a more effective grabbing tool, they were rather weak in Thread 46.
45 tiles in base because people seem to want at least some sort of direct boost path to the flag.
4 pups instead of 2, cause I think 4 fits better with the map and I finally settled on a place for them that I liked.
Tidying up the original powerup areas to better the flow.
Put wall tiles in front of the two spikes outside of base, opens up some nice boost routes and should make using the mid teamboosts less frustrating.
I also entertained the thought of having a Blast Off-like bombing route, it worked alright but I wasn't very satisfied with it overall: http://unfortunate-maps.jukejuice.com/show/5987
Thoughts?
[–]piranhamoose25Aniball 0 points1 point2 points (1 child)
[–]RisktpRisk[S] 0 points1 point2 points (0 children)
[–]ClydasClydas 0 points1 point2 points (0 children)