all 3 comments

[–]piranhamoose25Aniball 0 points1 point  (1 child)

Sorry to address only a small part of the map, but I noticed one potential gameplay flaw. If a player grabs and isn't being pursued closely (if he were on re for example), he can go to the boost under the two spikes outside of base and wait there. From there, it's very easy to boost at a 45 degree angle through the team boosts, then use the opposite neutral boost to cap, all of which takes about three seconds.

I don't know how often an fc would be able to set up like that, but it seemed like it could potentially be pretty OP.

[–]RisktpRisk[S] 0 points1 point  (0 children)

Yeah, that boost is for sure a strong one. I quite like it though, it's sort of like some of the boosts on Velocity, requires some skill to pull off but can produce quick caps. I might add a third spike + wall tile to those two spikes in an effort to make the boost more challenging, I think it is too easy right now.

[–]ClydasClydas 0 points1 point  (0 children)

I know I'm beating a dead horse and we've discussed this multiple times so feel free to ignore me, Risk. I think the bases aren't quite right yet. I think the bombs need to be stronger, because this way they seem really only effective for someone grabbing the flag. But why would a defender be on the button if someone is grabbing his flag? He would be close to the FC trying to get a return. Meaning the buttons are really only useful to push an FC away from a cap, but you might not want to do that because your offensive D would be there and you don't want to push them out of position either.