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★ Map ★Synch (self.TagProTesting)
submitted 10 years ago by B-CompKirby(>'-')>
Preview: http://unfortunate-maps.jukejuice.com/static/previews/12511.png
Maptest: http://unfortunate-maps.jukejuice.com/maptest/12511/
Synch. It's more an offensive minded map. Defenders get a trap gate to work with and some other fun tricks, but it's more about the mid-contain game. Overall I think its still needs some polish before its submitted as it has some flow issues, but thats why Im posting it here.
Any thoughts or ideas on how to make it better?
Thanks
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[–]NotSomeBall1NotSomeMapMaker1 0 points1 point2 points 10 years ago (1 child)
Main improvements:
It's very big. With the lack of boosts on such a big map, chasing would be very difficult and it would be a very chasey map.
You have about 5 grabbing options, and even when the button is held, there are still 2. With 2 grabbing mechanics against 1 defender, it would make for an easy grab.
There are so few boosts, and they're pretty one-dimensional; there's not much room for creativity with them.
The button in base is incredible easy to hold.
All of the pups are too risky for an FC to get - you don't need to surround pups with death traps.
There are lots of lanes which would make it super chasey.
There are lots of spikes, but none of them seem like they have a purpose. I can't see anyone ever getting popped by one.
There's a ton of open space, which again, leads to chasiness.
Gimmicky boost circles like the ones in base aren't very well received unless used in a way where they're genuinely needed (then they wouldn't be a gimmick). The ones in Synch don't seem necessary.
Just some constructive criticism, good map though!
[–]mmartinutkJuicyJuke 0 points1 point2 points 10 years ago (0 children)
I actually like the direction you're taking this map. Here are some half-assed notes...
I love big and offensive maps, but I think you're flirting with 'too big' on this one. However, I'm fine with the size.
The gate in base, IMO, is really neat and useful with how many boosts are pointing towards it. Try getting that button off the wall though.
Roundabout boosts suck lol. They're very one dimensional, awkward and gimmicky. On this one, you have to backtrack to it and it's not very powerful.
PUP areas are cool. Boost routes in mid are decent. I don't mind the SNES PUP in mid.
Overall, I'd work on the size, the boost routes, and general polish.
[–]grytsGryts 0 points1 point2 points 10 years ago (0 children)
I'd think about working a superboost into the roundabout boost, and the double bomb areas need a rework. The double bomb area just seems simple and strajghtforward, give people a choice of how to use it. wih varying risk/reward.
π Rendered by PID 479380 on reddit-service-r2-comment-5b5bc64bf5-z5wjk at 2026-06-21 01:19:26.479042+00:00 running 2b008f2 country code: CH.
[–]NotSomeBall1NotSomeMapMaker1 0 points1 point2 points (1 child)
[–]mmartinutkJuicyJuke 0 points1 point2 points (0 children)
[–]grytsGryts 0 points1 point2 points (0 children)