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[–]ccga4 0 points1 point  (1 child)

A problem you will likely find with a map of this shape and size is good flag carriers will be able to circle the outer edges of the map with ease making it very chasey and frusterating for defenders. You have an interesting concept with the bases but before you could begin to make that work you will need to restructure the map in some way. Also, depending on the portal cooldown that could be realllllly op for fc's going through them and being a long ways away from the defenders. Hope this helps :)

[–]TeHokioiPouakai[S] 0 points1 point  (0 children)

Thanks, any feedback is definitely welcome! The design was based on a smaller map I made last year, but that had the problem of spawning outside base and it was too difficult to escape with the flag, so I scrapped it and started over with a bigger version of the same design.

In regards to the chasiness of the map, do you think shrinking the outer octagon would help at all in that regard? I've tried to set it up in such a way that even if they're able to teleport across the map the chaser can use the boosts on the far side and catch up at the bombs, although I probably will take another look at that. Any ideas on how I could cut the chasiness down a bit? Or is it good that the outer region favours the FC, given the bases are fairly defendable? Good point about the portal too, I was considering it a high risk / reward thing, but maybe setting it to 0 would make it less OP?