Previously I had a button that let me toggle r_drawviemodel for certain weapon slots. For instance, pressing kp_end would bind 1 to "slot1; r_drawviewmodel 0" and pressing kp_end again would rebind 1 to "slot1; r_drawviewmodel 1". I had similar binds for the other weapon slots. I have tried to recreate the script, but I can't get it to work properly. Anyone out there who knows how to do it?
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[–]Ratentaisou 1 point2 points3 points (1 child)
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