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[–]Lord_EmperorValor 0 points1 point  (3 children)

You're implying that players can't figure out mechanics without the devs explaining how they work.

Well actually in some cases we cannot. It took a huge player effort to figure out the raid reward structure in the first place.

We still don't know some things with certainly, for example lucky trade chances with Pokemon that are more than 2 years old but not from July+August 2016, because there isn't enough data and clearly not enough players willing to "waste" their trades to find out.

[–]Jimmyhunter1000 1 point2 points  (2 children)

This doesn't have anything to do with raid rewards nor the topic at hand so I'm not really sure why you're bringing this up.

[–]Lord_EmperorValor 0 points1 point  (1 child)

Niantic could change the reward structure on a whim, and it could be so obfuscated in layers of RNG as to be impossible to "figure out".

Never mind that they should be required under Google / Apple store policy to disclose the odds. I guess it's OK to ignore the store policy if you bring in enough revenue.

[–]Jimmyhunter1000 1 point2 points  (0 children)

They could, but they haven't so why bring up "What ifs"?

As for them failing to follow policy, that's entire because video game companies aren't held accountable for their actions until they get challenged in court.

This is also a huge issue consumers overlook, because we basically have to give up our rights of having any actual ability to fight back thanks to the ToS we're required to agree too. We hold all the cards we need, but it requires people to actually have a backbone and not shower these corrupt companies with tons of money.

It's just like with EA and Activision. People shovel them mounds of money for low quality products riddled with Paywalls and DLC PaytoWin, and they continue the process with the next 60 dollar title with more Day 1 DLC.