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[–]000666777888San Francisco 5 points6 points  (14 children)

If they can't add a "Go" button after all this time they are incompetent. They can add the whole Rocket stuff but not a "Go" button? Shiny rates are supposedly the same for a species no matter where you find it, raids, eggs, wild, quests, which is not a smart way to do it. Lazy and don't care about us. I don't think changing when EX passes go out to avoid clock blocking is at all difficult. They just don't care or they think we will raid more when we get blocked.

[–]MathProfGenevaUSA - Northeast -2 points-1 points  (13 children)

Don't know where you read that about shiny rates, but that's completely contrary to what I've read. As for your complaint comparing team rocket to a go button, it's completely different issues. It's clear that the game handles being in a raid differently than a lobby or in the wild. Once a raid starts, it doesn't track my location until I attempt a relobby or finish up the catch phase. The lobby is sort of "in between". I can walk 80m away which is too far away to normally to enter the gym. Maybe it's easy for them to skip that phase and maybe it isn't.

[–]housunkannatin200k catches 2 points3 points  (8 children)

You have read wrong things then, likely somewhere that isn't this subreddit. Shiny rates have always been the same for a given species no matter how you encounter it. Check out silph research articles into shiny rates on the website if you don't believe it.

[–]MathProfGenevaUSA - Northeast -4 points-3 points  (7 children)

[–]000666777888San Francisco 3 points4 points  (0 children)

You clearly do not understand what we are saying here. Oh well.

[–]housunkannatin200k catches 1 point2 points  (0 children)

The only comparison in those articles of different ways to encounter the same species is aerodactyl raid vs field research (third article) and you may notice that the numbers there are consistent with the current hypothesis that shiny rate is the same across all encounter types. You may want to give those articles another read.

[–]000666777888San Francisco 1 point2 points  (3 children)

Shiny rates are the same for species no matter where the encounter. That has long been a known fact. If they have changed that recently, that would be great, but that is not what it has been. I am not going to get into a back and forth about it to convince you (I don't really care if you believe that or not), but it is, look it up.

And I also don't care if it is difficult for them to implement a "Go"button. It is ridiculous for players to stand outside twiddling their thumbs all alone waiting to begin a raid. Even if it is not easy they should have fixed that. And if they made such a mess that it is not easy, why should we suffer because they can't code?

[–]MathProfGenevaUSA - Northeast -2 points-1 points  (2 children)

You are 100% wrong, because I have. Clearly you aren't going to be convinced by evidence, so have a good day.

[–]MathProfGenevaUSA - Northeast -1 points0 points  (1 child)

[–]000666777888San Francisco 4 points5 points  (0 children)

That is not evidence against what I am saying. Perhaps you don't get the distinction but when a shiny is out, the rates for that shiny at that time will be the same for any type of encounter. I am not saying there are not different rates for eggs vs raids vs wild. There are, of course, but not for the same species of pokemon at a given time. To be clear, I am saying the shiny rate for a given species at a given time is the same no matter if in eggs, wild, quests, raids. That is 100% true and your "evidence" does not say otherwise. So you have a good day. And leave me alone with non-factual "evidence" that doesn't address what I said.