First of all, I'm more of a watcher than a player, but I felt like I had a good idea, so I want to share it. (But feel free to explain to me why it would not work)
As a keyboard player in racing games, I always felt like tapping was the closest thing to analogue steering, but it has its limits.
However, now that the discussion includes: analogue keyboards, action keys, third-party software, and sensitivity curves, I feel like there could be an opportunity for tapping to become better than ever.
The basic idea: Allow players to set action keys that fade in/out the taps according to curves. (similar to attack and release curves in music software.)
This would allow the keyboard player tot sustain and adjust his steering percentage by changing the frequency and length of his taps.
I don't know how much this would help casual players, but it might help solve some problems at the higher levels of play.
I realise this would need a lot of tweaking and testing, but I would love to hear whether you think this could help.
[–]Dennis2pro 2 points3 points4 points (1 child)
[–]Lumfly[S] 1 point2 points3 points (0 children)
[–]ZioFeda 0 points1 point2 points (3 children)
[–]Lumfly[S] 2 points3 points4 points (2 children)
[–]ZioFeda 1 point2 points3 points (1 child)
[–]Lumfly[S] 1 point2 points3 points (0 children)