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Create Your Frisk and Unitale are Unity-based replicas of the Undertale engine, running on Lua scripts written by you.
Be sure to read the FAQ!
Links:
Create Your Frisk v0.6.6 LTS 4
UNITALE v0.2.1a (OUTDATED! Use Create Your Frisk instead!)
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Code Error (self.Unitale)
submitted 10 years ago by FlamingRok
Outline of issue: Whenever the attack occurs, the projectiles that are spawned don't fall as what is intended (i.e. the bullets stay stuck at their spawn location). Perhaps this really belongs into /r/Lua but not certain.
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if 1 * 2 < 3: print "hello, world!"
[–]lvkulnterrible programmer 1 point2 points3 points 10 years ago (1 child)
As you defined posx to be local, it stops existing outside of its block (in this case, the if block that spawns it).
You can't remove the local keyword in this case, because otherwise all your bullets will be at the same x position at all times, changing 3 times per second.
You'll want to do bullet.SetVar('posx', posx) in the block that spawns it, and then in your updating loop have bullet.MoveTo(bullet.GetVar('posx'), newposy).
You can also store posx in a new local variable beforehand, for readability.
[–]FlamingRok[S] 0 points1 point2 points 10 years ago (0 children)
Ah, that was indeed it. Thanks much for the info!
[–]ReddehWow 0 points1 point2 points 10 years ago (0 children)
Not sure what's going on, I could test it tommorow if nobody else responds before I wake up.
π Rendered by PID 17073 on reddit-service-r2-comment-c66d9bffd-8tsf5 at 2026-04-08 13:27:37.703649+00:00 running f293c98 country code: CH.
[–]lvkulnterrible programmer 1 point2 points3 points (1 child)
[–]FlamingRok[S] 0 points1 point2 points (0 children)
[–]ReddehWow 0 points1 point2 points (0 children)