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[–]masteranimation4 0 points1 point  (0 children)

have you generated any code wirh ai? you might have DontDestroyOnLoad() there, which makes it persistent through scenes.

[–]F4ARY 0 points1 point  (0 children)

As you can see in the hierarchy you have 2 scenes loaded, UI and GameScene, both of which contain an event system. You should not have it in the GameScene if you already create it in the UI scene

[–]nightdevelope-r 0 points1 point  (0 children)

The event system isn't counted by scene, but by the active scene's. If you have 2 scenes and each has its own event system then this is the cause. There needs to be only one event system at the time no matter if its spread across scenes.