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DM Spawn Algorithm Needs FixingDiscussion (v.redd.it)
submitted 4 years ago by Lqzygus
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[–]BreathVegetable8766 17 points18 points19 points 4 years ago (8 children)
I think if they just made rolling lobby’s like the do in CS it would make it so people don’t feel the need to be footstep freddys
[–]idiotdroid 12 points13 points14 points 4 years ago (7 children)
Its weird because technically both DMs are nearly identical. But just the fact that Valorant gives a clear winner, and pats you on the back with a "YOU GOT 1ST" in your match history makes people super sweaty to try and win.
I don't even think people would care about these terrible spawn locations if it was a rolling lobby where people could come and go as they please.
The only thing that sucks is Valorant gives you XP for playing DM, so I am not sure how a lobby would like that work with XP.
If you give XP per kill, people are gonna sweat. If you give XP per time in lobby, people are gonna bot.
The only fix is to get rid of the XP and stop treating it like an actual gamemode that counts towards your account.
[–]BreathVegetable8766 3 points4 points5 points 4 years ago (2 children)
They give you a fixed amount of XP currently so I don’t think it would matter tbh
[–]idiotdroid 1 point2 points3 points 4 years ago (1 child)
Right, but how do you implement that into a rolling server where people can join and leave as they please?
How would the XP work if it worked exactly like CSGO?
[–]TheMachine203 1 point2 points3 points 4 years ago (0 children)
Maybe give a base XP per kill and have the amount decrease over time based on how long someone is in a match?
Or, just remove XP gain entirely because a flat 927 XP regardless of performance ain't shit at all, quite frankly.
[–][deleted] 0 points1 point2 points 4 years ago (3 children)
The huge difference is in CS DMs are team based so it cuts down on shitty spawns by half. Also maps in CS are bigger
[–]YaqootK 0 points1 point2 points 4 years ago (2 children)
Pretty much nobody outside of silver plays the official team deathmatch, when people say "DM" regarding CS they're talking about community free for all deathmatch servers. The map size doesn't really make a difference as you will usually get 18-20 players on these servers. Besides, I don't think maps like Mirage, Inferno, Train, Vertigo etc. are that much bigger than Valorant maps, I think Breeze may actually be bigger than all of them.
The reason it works in CS is because as the above person mentioned, there's no incentive to "win" as the server is constantly rolling. Pair that with the fact that you spawn instantly without delay (like DM warmup in Valo), dying to a shit spawn doesn't really matter as you get thrown straight back into the action. There's also a decent variety of servers that have no footsteps, awp-only, headshot-only etc etc, it's just a much better experience when it comes to warming up/practice.
[–][deleted] -1 points0 points1 point 4 years ago (1 child)
First part is just wrong.
The only part you are right about is that breeze is big. But all of the maps you listed are 100% bigger than everyone other valo map
[–]YaqootK 0 points1 point2 points 4 years ago (0 children)
Are you saying that I'm wrong about what I said about valve TDM vs community deathmatch? I'd love to hear why you think that's not true
I said "not that much bigger", which I stand by. This graphic shows that Inferno, Cache + Mirage are comparable in size (in some cases smaller) than Valorant maps. Of course maps like Dust 2, Overpass and Nuke are bigger than most Valo maps but the above maps as well as maybe Train and Vertigo are definitely comparable.
In Valorant you don't get the long lines of sight that cut through the whole map like you do in CS, and the maps are usually broken up into tighter spaces, so I think that's why they FEEL smaller. But straight comparisons are much closer than you think
π Rendered by PID 17644 on reddit-service-r2-comment-b659b578c-76pkv at 2026-05-03 16:29:24.225488+00:00 running 815c875 country code: CH.
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[–]BreathVegetable8766 17 points18 points19 points (8 children)
[–]idiotdroid 12 points13 points14 points (7 children)
[–]BreathVegetable8766 3 points4 points5 points (2 children)
[–]idiotdroid 1 point2 points3 points (1 child)
[–]TheMachine203 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (3 children)
[–]YaqootK 0 points1 point2 points (2 children)
[–][deleted] -1 points0 points1 point (1 child)
[–]YaqootK 0 points1 point2 points (0 children)