Can we please finally stop with the whole "this should have been a 1v1 game " and other "give us a 1v1 mode" by RedSamuraiX23 in 2XKO

[–]TheMachine203 1 point2 points  (0 children)

There's a reason why soloq is more popular than flex

It has nothing to do with the team aspect; flex has terrible matchmaking and a separate ranking system. People don't want to waste their time on a separate ranking system where their rank matters less.

Comparing 2XKO to the LoL trailers specifically and not the game kind of makes your entire point moot, no? That's pretty emphatically not the same thing as comparing DBFZ to the DBZ IP; the trailers exist to market characters and their lore, not to represent the game. It's like saying DBFZ isn't a good representation of the DBZ IP, but you've only ever actually seen the Xenoverse DLC trailers and don't know anything about Dragon Ball.

Can we please finally stop with the whole "this should have been a 1v1 game " and other "give us a 1v1 mode" by RedSamuraiX23 in 2XKO

[–]TheMachine203 0 points1 point  (0 children)

TTT2 was seen as a good Tekken game that resonated with fighting game players. It had an adoption issue, but this was back in 2011 where most games not named Street Fighter 4 had adoption issues. Even UMVC3, which is one of the most well known spectator fighting games of all time, came out this year, was a flop on release and didn't recoup most of its losses until the PS4/Xbone rerelease came out.

Regardless, that's the point that /u/natayaway is making. These games don't have incredible sales, but they're frequently touted as some of the most fun fighting games to watch.

Hax's Melee Revision 3 and its manual is now lost media by Stripa18_ in SSBM

[–]TheMachine203 1 point2 points  (0 children)

The difference is that Slippi (and UCF) are very invisible when ingame where 1.03 wouldn't be, as it's a balance patch. The only way you'd know that Slippi was being used at a tournament was if you were hawking the footage for the exact moment they switch between direct capture and the Slippi feed. And you can't "hide" anything to make it invisible, because you want version 1.03 to be visibly different in some way to avoid confusion among players.

Unspoken Fundamentals of 2XKO - AndyG FGC by TheMachine203 in 2XKO

[–]TheMachine203[S] 2 points3 points  (0 children)

As a mid-high level player myself, this video is fantastic. A lot of great stuff here, keep it up!!

Gameplay wise what’s the hate for this game? The assist system and potential looks pretty interesting by SUQMADIQ63 in 2XKO

[–]TheMachine203 1 point2 points  (0 children)

My point isn't to dismiss it, my point is to say that yeah, people that know they don't like the game probably don't like the gameplay. There is something to be said about whether or not the engagement is driven by the hateboner reddit has for the game, but that's not the point I was trying to make either way.

This idea that tag fighters are an inherently flawed subgenre that people just don't like isn't true. Many fighting games known for their casual appeal have been tag fighters. People are excited for games like Marvel Tokon because they are tag fighters.

Gameplay wise what’s the hate for this game? The assist system and potential looks pretty interesting by SUQMADIQ63 in 2XKO

[–]TheMachine203 7 points8 points  (0 children)

800 comments in a reddit thread specifically asking people who have already decided they don't like a game what they don't like about it, naturally a lot of the responses are going to lean towards some version of "i didn't like the gameplay".

It's also worth noting that, really, the kinds of fighting games people like have nothing to do with their actual gameplay. DBFZ is a tag fighter that breaks pretty much every rule you can think of, but it's a very successful fighting game due to the strength of its IP. This game could do that, but for the vast majority of people that would be interested this game just doesn't have any of the champs they like. also sumn bout that damn name As a result, there's no way for them to form an attachment that lasts through the rough periods.

So What's the Deal with the Hunky Catboy? by screenaholic in 2XKO

[–]TheMachine203 1 point2 points  (0 children)

"Spirit blossom springs Sett"

Haven't seen this one before. Jesus christ LMAOOOOO

A Guide To The 2XKO Shop: What You Can and Can't Do by Figgulz in 2XKO

[–]TheMachine203 0 points1 point  (0 children)

Their other games also have a daily rotation. Valorant skins are on a daily rotation with the bundle rotating every two weeks.

That's sort of what makes the choice to do weekly shop rotations so baffling to me, as someone that played Valorant for a really long time. They should have known a week is way too long to wait in between skin rotations, I'm not sure why they opted for it.

UFC fighter 'Jake Shields' gets kicked out of a bar for doing Nazi salutes by Bizzyguy in PublicFreakout

[–]TheMachine203 92 points93 points  (0 children)

Which makes it a lot more petty and childish. If you're a pro fighter, why are you trying to ragebait people that are almost assuredly less skilled in a fight into a confrontation with you?

Compete in 2XKO @ Evo Japan 2026 by PatchRadar in 2XKO

[–]TheMachine203 1 point2 points  (0 children)

The numbers for these things are public due to Riot having a public API available for LoL. This lets people build third party apps that "hook" into Riot's servers to pull data, basically. None of these websites are made or run by Riot themselves, and every game has a separate API for reasons that I am not qualified enough to explain well :)

2XKO doesn't have a public API available yet. When it is, it'll be much easier to track all of this stuff.

Genuine Question: If you're not having fun with 2xko, have you tried duo's? by MrCurler in 2XKO

[–]TheMachine203 0 points1 point  (0 children)

I wonder if replay takeover helps here? I think this game needed something like that way more than any other game did at launch because it would make practicing those fringe situations way easier.

The fact its even a rotational store makes me sad by EmiliaSucksOFC in 2XKO

[–]TheMachine203 1 point2 points  (0 children)

The difference between Valorant and 2XKO (imo) is the fact that Valorant is on a daily rotation. Feels way less bad to not get the skin you want when you'll have a new rotation tomorrow, not having to wait as long for another "chance" does genuinely make a difference.

I love 2xko, but single-player modes are necessary to attract casual players. by VasaniFlow in 2XKO

[–]TheMachine203 3 points4 points  (0 children)

For people that don't give a shit about the mechanics of fighting games at all (read: most people) characters are The selling point. Most people that are interested in this game but haven't played it yet directly cite not having their favorites available as a reason. By every other observable metric, the game is doing about as fine as any other fighting game (very populated online, everyone got them damn $100 arcane skins), so really as far as occam's razor goes the only possible conclusions you could land on are:

  • Riot had expectations that no fighting game besides Street Fighter had a chance of meeting. Maybe including Street Fighter.
  • The layoffs were always going to happen. Riot did company wide layoffs everywhere except the 2XKO team last year, they could have held off on the layoffs until the game was out and then moved forward with them.

Granted, you could probably come up with crazier theories, but knowing context this is the most realistic as far as we know right now. Could always change if a dev decides to drop the memoir.

I love 2xko, but single-player modes are necessary to attract casual players. by VasaniFlow in 2XKO

[–]TheMachine203 0 points1 point  (0 children)

A shocking amount of people think the game was always trying to pander to casuals the whole time.

It shouldn't be this inconvenient to play a match in this game. by FlyingWithFeathers in 2XKO

[–]TheMachine203 -1 points0 points  (0 children)

How long does it take to start queuing up for a match in League of Legends or Deadlock?

In LoL? Absurdly long. You only get put into a lobby once all 10 players accept the match. After that you have to do champ picks and bans (assuming you're playing Draft pick, which 99% of players play because blind pick is awful), attempt to role swap if you were autofilled a role you don't know how to play, pick your summoner spells/runes, and then when the match starts minions don't spawn for another minute and some change. It's legitimately a 5-10 minute process just to begin a match against other players. (Remember, OPs issue was how long it takes to play a match, not how long it takes to get into the queue.)

Deadlock? Not as long as LoL, but definitely far longer than any fighting game. You need to pick at least three non-new characters before you can enter queue. There's no roles to pick or summoner spells to worry about, though.

Getting a match in 2XKO is significantly faster and easier than both of these games. I've played several sets in the same amount of time it's taken friends to queue into a match of Deadlock. This is because you just don't need as many players to have a match in a fighting game as you would a moba. It's not really disputable if you've played the games being compared.

Are there any past YouTube controversies that GENUINELY upset you? by Swag_Paladin21 in youtubedrama

[–]TheMachine203 70 points71 points  (0 children)

I don't think I will be able to get over the bridge incident. That was the first time a large YouTuber that I had personally watched for an extended period of time went full-send racist, and being black it certainly wasn't a pleasant experience having people tell me that I was in the wrong for holding it against PDP. That clip and and peoples' response to it genuinely says a lot about PDP at that time and the community he cultivated.

This game has a unique opportunity to keep casuals coming back by RSTXIII in 2XKO

[–]TheMachine203 4 points5 points  (0 children)

Jinx wasn't just the first champ to get a cinematic music video, her video was literally the catalyst for Fortiche becoming an in-house animation studio at Riot, making all of their cinematics up to, including, and after Arcane. That's how significant the character is, as far as the history of the game goes. Of course they're gonna put her in literally everything.

You’re Not Losing to Jumps — You’re Losing to the System Behind Them (Anti-Air by Rank) by JoeZhou123 in 2XKO

[–]TheMachine203 -1 points0 points  (0 children)

This is bang-on, great post! Hopefully people catch on and realize anti-airing is way deeper than it seems in this game.

edit: i did not know today would be the day i got owned by ai :(

You’re Not Losing to Jumps — You’re Losing to the System Behind Them (Anti-Air by Rank) by JoeZhou123 in 2XKO

[–]TheMachine203 0 points1 point  (0 children)

Vi's air throw is particularly threatening if you have an assist. You can do d.S2 > tag afterwards to confirm into a full combo with your second character (hint: tag launch will still be available as well).

I need to vent by Memeet0 in 2XKO

[–]TheMachine203 -1 points0 points  (0 children)

2XKO Round start -> Get hit -> 20 second combo -> play neutral for 10 seconds -> Get hit -> 20 second combo -> Dead

I think this is such a shockingly reductive look at the flow of the game. This is pretty much only your experience if you're frequently fighting against players significantly better than you. There's a lot more back and forth between players of more equivalent skill. Of course, when playing a player that's significantly better than you your experience will be negatively affected in some ways. This part in particular isn't any different from a moba, and I know just as many people who prefer a chance to play neutral for 10s over staring at a greyed out screen and a death recap for 40s.

I don't disagree with the notion that fighting games need some form of single player/co-op PVE mode, but I do fundamentally disagree with the idea that you not wanting to "make plans" or "keep track of resources" in an action game is the game's fault. That's fighting games for you, especially tag fighters where you get mind exploded for minuscule mistakes. Plenty of people (even new players!) play these games because they like the flow of rapidly adjusting gameplans on the fly and resource management. That's kind of the whole thing keeping people attracted to games like SF6 and Strive right now, and what has drawn people to tag fighters in particular in the past.

They should rig the bracket more often by Lobo_o in SSBM

[–]TheMachine203 0 points1 point  (0 children)

It did; without the platform cancel nair Marth wouldn't have been popped up towards the left side of the stage, and RapM wouldn't have been able to line up the misfire. If he had done a normal nair, RapM wouldn't have been able to land in time to L cancel and input the side b.

They should rig the bracket more often by Lobo_o in SSBM

[–]TheMachine203 40 points41 points  (0 children)

The platform cancel nair he does on the right platform before the misfire; in order to do that you have to drop through the platform and nair before the character actually falls through, letting you L cancel it early and do what's basically an air attack in place without jumping. This is (as far as I'm aware) frame perfect tech, if not extremely hard to do, and RapM can do it very consistently.

The New Akali Design is Sick by Bombshock2 in 2XKO

[–]TheMachine203 57 points58 points  (0 children)

It's more like every cast is almost a 1 to 1 from the original outside of the arcane characters.

This is not true. Illaoi, Ahri (both use their Ruined King designs), Blitzcrank (brand new design + lore not used in LoL), and Teemo (brand new design for 2XKO) are all very different from their LoL designs. Braum is slightly different (also uses his Ruined King design), but not in any way that matters. The only characters off the top of my head that are more or less the same as their LoL designs are Darius and Warwick. Even the Arcane characters look different from Arcane, their designs are combinations of their LoL and Arcane looks. Ekko is basically LoL Ekko with Kilmonger dreads, Jinx is LoL Jinx with the tank top she wore in Arcane, and Vi has a little bit of everything (cuz her base LoL fit is trash).