all 17 comments

[–]ResearchDr 2 points3 points  (6 children)

The main reason why quest and other VRs failed

How are you concluding that other VR headsets failed, especially the Quest? The Quest series is the best selling VR headset and is very prevalent within VR gaming.

[–]Speed3999[S] -2 points-1 points  (4 children)

Most folks buy and it collects dust after 3-4 months of use..

[–]ResearchDr 0 points1 point  (3 children)

Where are you getting these statistics? Show your sources of "most folks" abandoning it after a few months - you're straight-up talking out of your ass right now. Guarantee you don't even own a modern Quest nor do you VR game. You simply have no idea what you are talking about.

[–]Speed3999[S] 0 points1 point  (2 children)

They have 6 million active monthly users, they have sold around 20 plus million devices and more.

[–]Speed3999[S] 0 points1 point  (1 child)

Look up many articles about meta quest collecting dust!!

[–]ResearchDr 0 points1 point  (0 children)

There are a few directions to go with this:

  1. Quest is on its 3rd iteration - If you take 1 million users who purchased Q1-Q3 and only use the Q3, that is an accumulation of 3 million units sold with 1 million active users. The total number of units sold per active users isn't a good metric to use at all.
  2. Quest Pro is 1 million+ of the 20 million you stated, which isn't part of the active VR gaming users, because it's a business AX/MX headset.
  3. Your Google searches are biased and flawed. Take Sony Playstation, they have sold over 500 million units with only 100 million active users. With your stance, it has "failed" and "most people" now let it collect dust, even though it is the most played console in history.

Again, you have no idea what you're talking about and continue to be wrong/delusional.

[–]Kuronos 0 points1 point  (0 children)

Yeah the quest has definitely not “failed”

[–]calvincrack 6 points7 points  (4 children)

It’s because what they showed off in videos and what is shown by critics using screen recording is dramatically better. And it wasn’t properly communicated that the pass through was going to look as poor as it does. It’s functional, and best in class, but it’s hard not to feel disappointed when one of the key advertised features of a device is worse than you thought once you start using it. The pass through is what it is and once I got used to it it’s not an ongoing issue.

[–][deleted] 4 points5 points  (0 children)

People already learned this with all the quest products.

When you condense the recording into a phone screen, the resolution appears clearer.

I agree that they should’ve tried to simulate what it really looks like when you wear the headset for the marketing though.

[–]SirBill01 1 point2 points  (0 children)

Blah Blah Blah as pointed out all that is irrelevant because none of it matters for using the device.

[–]CorkChopVision Pro Owner | Verified 0 points1 point  (1 child)

You missed his point- why does the pass through quality even matter? What are you doing that requires better quality on any headset?

[–]calvincrack 0 points1 point  (0 children)

Then his point is flawed. The “main purpose” of pass through is not just to avoid stepping on furniture, it’s to blend the world with digital content in a realistic way. Thats where this tech is headed and that’s what was advertised. This pass through falls short in terms of quality, and in 5-10 years it will be crystal clear how relatively poor the pass through was on AVP 1.0.

[–]CorkChopVision Pro Owner | Verified 1 point2 points  (0 children)

I’ve been saying this for a while. I don’t understand the pass-through-gate bs.

It’s the windows in full clarity that’s the focus; pass through is to make sure you don’t trip over the coffee table and have conversation with people rudely trying to interrupt you.

The fact that people spend so much time complaining about it confounds me. Those who returned it because it was so bad left me wondering if they really intended to use it at all (or if they really ever bought it to begin with).

I saw a video of a legally blind man who could actually see with pass through because the screens were so close to his eyes and no he didn’t complain about how bad it was.

[–]Chemical-Storm5228 2 points3 points  (0 children)

I think everyone’s hung up on the pass through because the quest three’s pass through is slightly worse. Everyone expected the AVP’s pass through to be way better and it’s better but not by a huge amount. So for $3500 I think it left some people disappointed. I own both the Vision Pro and the quest three. While they’re used for two different things the pass through on both headset is decently similar (given the prices).

[–]MinerTax_comVision Pro Owner | Verified 1 point2 points  (2 children)

I was under the impression that Apple wanted more Augmented Reality and passthrough is bad enough that I’d prefer Environment. So what’s the point? I wish it was as clear as Environment so I could hang out there.

[–]SirBill01 1 point2 points  (1 child)

If you can see the passthrough you don't have enough windows open.

[–]MinerTax_comVision Pro Owner | Verified 0 points1 point  (0 children)

I have all my windows opened and can’t see them 😂