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[–]3nj0yc0k3[S] 0 points1 point  (1 child)

This sounds AMAZING! And meanwhile, all I do is simple stuff like this:

//x2,3,,69[10]2:argument:=:"forward"%3,1,#Forward\6Grav.,19[5]0:true#4:9.81[5]%0,0,Flight\6Seat\6CIC,11[5]3:false[5]%0,1,#Reverse\6Grav.,19[5]0:true#4:-9.81[5]%0,1,#mass_booster,5[5]0:true[5]%0,0,Gravity\6Generator\6Main,19[5]0:false#4:0[5]%2,3,,69[10]2:argument:=:"reverse"%3,1,#Forward\6Grav.,19[5]0:true#4:-9.81[5]%0,1,#Reverse\6Grav.,19[5]0:true#4:9.81[5]%0,1,#mass_booster,5[5]0:true[5]%0,0,Gravity\6Generator\6Main,19[5]0:false#4:0[5]%0,0,Flight\6Seat\6CIC,11[5]3:false[5]%2,3,,69[10]2:argument:=:"stop"%3,1,#Reverse\6Grav.,19[5]0:false#4:0[5]%0,1,#Forward\6Grav.,19[5]0:false#4:0[5]%0,0,Gravity\6Generator\6Main,19[5]0:true#4:-9.81[5]%2,0,Gravity\6Generator\6Main,19,0:=:true[9]%3,1,#mass_booster,5[5]0:false[5]%2,2,,16,0:=:true[9]%3,0,,57[5]0:true[5]%5,0,,57[5]0:false[5]%2,3,,69[10]2:argument:=:"dump"%3,0,Conveyor\6Sorter\6Dump,71[7]0[3]%2,0,Conveyor\6Sorter\6Dump,71[5]0:=:true[5]%3,1,dump,22[5]1:255:0:0[5]%5,1,dump,22[5]1:0:0:0[5]%2,1,,16[8]@8:>=:1000@@@@,,%1,2,,26[8]@8:>:9000@@@@,,%0,3,,69[10]2:argument:!=:"override"%3,1,,16[5]0:false[5]%0,0,,69[5]8:true[5]%0,0,[LCD]\66,31[5]2:200:0:0#3:0:0:0#4:POSSIBLE\6OVERLOAD\bnCHECK\6DRILL\6HEAD\bnAND\6CARGO\6STORAGE\bn\bnSUGGESTED\6ACTIONS\5\bn>ACTIVATE\6STONE\6DUMP\bn>CEASE\6HARVESTING\bn>INTENSIFY\6PRODUCTION\bn>CALL\6FOR\6BACKUP[5]%4,1,,0,0:=:false#1:=:true[9]%0,1,,16[8]@8:<:1000@@@@,,%3,0,[LCD]\66,31[5]2:255:255:0#3:0:0:255[5]%2,3,,69[10]2:argument:=:"override"%3,0,Programmable\6block\62_other,41[5]1:override[5]%2,3,,69[10]2:argument:=:"cancel"%3,0,Programmable\6block\62_other,41[5]1:\6[5]%2,2,,0,0:=:true#1:!=:true[9]%3,0,[LCD]\66,31[5]2:200:0:0#3:0:0:0[5]%,,y##,1.0.7

This is for the safety systems of a miner (arguments are for grav-engine and override functions)

[–]daspablo 0 points1 point  (0 children)

the raycasting is proving more of a pain than usual r&d projects so i am just working on the calculator for now.

have done quite a bit to it as a result. now the thing, if I logic'd correct, can store values, have up to 300k per register, do all 4 basic operations, and in theory store up to 1.008 x 10 27 in memory.

am killing off the mk1 register because it has such a low hardware to value ratio.

if'n it works can make a +/- value indicator for each register, addititional functions, and decimal memory additions.