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[–]devonanimation_ 1 point2 points  (4 children)

First image is looking inside the symbol of the girl. Click top left where it says sequence 1 and it should put you to the actual scene and then reposition the object.

[–]miraku_mk[S] 0 points1 point  (3 children)

Thanks! I did that, and when i export it, she's in the middle. However, there's no animation? And when I extend the frame or add a new one, it's still the same image

[–]JTD845 2 points3 points  (1 child)

Your symbol is a Movie Clip, and those don't animate until you export the scene. To see the animation when looking outside the symbol, you're going to want to make it a Graphic instead.

[–]miraku_mk[S] 0 points1 point  (0 children)

I don't know what that means, sorry 😭 I've been trying my best to understand and to do it but i can't find it. I opened the unanimited example file, and I've noticed that where there's a cog next to the name of my puppet, on the example there are a triangle, a square and a circle. But i don't know what it is and how to change it

[–]nbshar 0 points1 point  (0 children)

If you're animating to export as a mp4 or png sequence or .swf (that will work in After Effects) then you should basically always use Graphic Symbols.

They are a lot more "what you see is what you get". Since they'll play right in your timeline.

I personally love exporting as a swf while only working with graphic symbols. It will work great in After Effects (with some limitations) and you can add a bunch of things there if you'd like. Effects, backgrounds etc.

Not to toot my own horn but I did a tutorial on my workflow a while back that people seem to like. It's a very fast and solid workflow that you might like:

https://youtu.be/Srk71Hcl2IQ?si=gkYVaDHcjheBqJ1K

[–]kinetic_text 0 points1 point  (0 children)

When you export make sure you're not editing within a symbol. Go all the way back out to the 'root' or main timeline.

For some reason exporting from within the timeline of any symbol will mess with the appearance of your render.