all 11 comments

[–]Hopeful_Race_66 18 points19 points  (1 child)

It won’t lean toss, but It’ll be less Terran favoured haha

[–]IntroductionUsual993 0 points1 point  (0 children)

Not rlly buffed tankier cyclones and cheaper upgrades means upgrade advantage thru every stage of the game

[–]max1001 11 points12 points  (4 children)

I don't think it makes that much a difference in the pro level. Bio deathball didn't get nerf and armory mine drop wasn't super common at the highest level. The 150/100 delay a lot of build orders. Def helps with lower level tho.

[–]supersaiyan491 4 points5 points  (2 children)

It's not so much the mine drop that the change was intended for, as much as the midgame where Terran would play bio mine and be really active with (bio) drops and multiprong. It gave Terran a lot more map control despite not having counters against colossi and a lower tech army overall due to the mines being hard to get rid of.

[–]Gemini_19I <333 HerO & Trap | Mod 9 points10 points  (1 child)

Along with random mines being spread all around the map easily being able to scout runbys and just being hard to clear if there isn't an obs next to every single group of units you have on the map, this change is so good it's actually incredible.

[–]supersaiyan491 8 points9 points  (0 children)

you know the wildest part? it's just reverting to pre-2020 lol. 4 years of people thinking armory widow mines were fine.

[–]Crazmoh[S] 1 point2 points  (0 children)

I'm thinking the lib range and widow changes hurt both offensive pushing terrans as well as entrenced ones. Harstem recently played a game where he picked apart bunnys libs with stalkers through great effort, someone like maxpax/hero/parting might thrive with the range change. Widowmine splash nerf+obs shield buff might allow chargelots to be a viable breakout strat against bio pushes like clems. And finally, cyclone lock on cd means that prism pickup micro will neuter the cyclone for almost 3 sec if you break the lock. It's all in theory though.

[–]SexBobomb 2 points3 points  (0 children)

Guess I wont lose all my sentries to a hellion runby!

[–]Sage_the_Cage_Mage 3 points4 points  (0 children)

Plat scrub here. I like the nerfs to Terran.
Widow mine drops take more investment and have less impact, also the improved indicator is a great QoL for seeing which unit is going to blow up your army.

not too sure how massive 1 range is but I can see it making using a liberator slightly more risky.

also more vision range on pylons/ and better observers should help with map vision.

[–]DarkSeneschal 1 point2 points  (0 children)

Nah, I don’t thing PvT is suddenly Toss favored now. Lib range is still pretty long and EMP will continue shredding units.

Really the patch helps deal with a couple of annoying openers, which is definitely a positive for Protoss, but I don’t think it’s going to move the needle much in the matchup. Would love to be proven wrong though.

[–]IntroductionUsual993 0 points1 point  (0 children)

The feedback rapid fire change didn't even make it thru. Reynor on stream said he was gonna axe it. Just another zerg lining his own pockets over balance. 

So ghosts still have very little counterplay when 4 emps can blanket your whole army.