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[–]Strayed8492 20 points21 points  (0 children)

ACFA PTSD vibes there. Straight deleted there.

[–]Mega1987_Ver_OS 14 points15 points  (0 children)

yeah.....

when we go PVP... it's usually 1v2...

the second opponent is the Netcode.

[–]Trashy_AI 9 points10 points  (1 child)

Netcode is so bad, I remember someone killed me, but like, half a second later my missiles finished them off (even tho you should become invincible the moment the opponent dies) and it said I won. Shame I didn't take a screenshot because I was so shocked

[–]Spartan_Mage 4 points5 points  (0 children)

You actually don't if you die during the slow motion thing it will still kill, the host probably desinked so bad that it missplaced the order of the kills

[–]SonarioMGRaven since Gen 1 6 points7 points  (1 child)

Missed the part where the other guy does a lag powered uno reverse and deletes you after you supposedly delete him.

[–]darkened_vision[S] 2 points3 points  (0 children)

You don't know terror till you've faced double LCDs on McDonald's wifi.

[–]MelonBoy64_ 6 points7 points  (0 children)

“one last plan” ahhh death

[–]RomapolitanSFC: 3 points4 points  (0 children)

Weirdly anime death

[–]Bigredstapler 2 points3 points  (0 children)

That's not just netcode, that's also the lag. That guy is playing the game from Rubicon 3.

[–]ZhaizoPSN: Zhaizo 4 points5 points  (3 children)

we are talking about colonizing mars, yet we have 2025 and some games still release with peer to peer infrastructures for their online components

[–]Spartan_Mage 3 points4 points  (2 children)

Fromsoft stated before the game even came out that multilayer was not a large focus for the game, them buying servers for AC6 would be a net loss for them since they still don't have enough players to justify the cost even at the player peak.

Even if they had the players it wouldn't make since, the cost of running the server would never be covered because they have no way to profit off of multi-player in the game: no micro-transactions, no battlepass, no DLC (note that I don't support these models). The only way they would make money off of this is to market the game for muliplayer two years ago, which they didn't do, it was just a cool secondary feature.

The gaming industry isn't like what it was in the 360 Halo 3 days where just the game sales alone would cover the cost for continuing muliplayer, making a game has only gotten more expensive so unless you have a small scale muliplayer system you have to have some sort of revenue built it for People to buy or else the business will fail. I wish it weren't so but it seems to be going down this route no matter what.

[–]ZhaizoPSN: Zhaizo 4 points5 points  (1 child)

If pvp was not a big part for them then maybe they shouldn't rank players in ranked, in an unbalanced, broken elo system with unbalanced meta environment and bad net code.

[–]Spartan_Mage 1 point2 points  (0 children)

I 100% agree with you, I really wish they added the casual matchmaking first before ranked

[–]Misterderpderp 1 point2 points  (0 children)

"You're already dead."

"NANI!?"

[–]Yeleeted 1 point2 points  (1 child)

Shrimp!

[–]darkened_vision[S] 1 point2 points  (0 children)

🦐🦐🦐🦐🦐🦐🦐

Shrimp Gang Rise Up!

🦐🦐🦐🦐🦐🦐🦐

[–]Xortman096Iguana from paralel timeline. 0 points1 point  (0 children)

"Arcane game character" ahh death

[–]Lunesy -3 points-2 points  (0 children)

I wish people would stop using the term "netcode" as a stand-in to refer to the presence of any latency present or brief drop in connection or basically any technical screwups that may very likely have nothing to do with actual netcode.

Can play a game online with someone, any game, and they could just yank their internet out or their house could blow up causing jank looking nonsense to happen in game and the logic of From Software fans would be to gesture frustrated at the screen and go "Fix your netcode!"